7/5/2023 0 Comments Particles cheetah3d![]() The emitter can be given any of a selection of shapes: When enabled, the particles’ initial direction will be chosen randomly. If enabled, a numeric field is shown allowing you to specify the material index number.ĭistance away from the surface of the mesh to emit particles (in the direction of the surface normal) Should the particles be emitted from a particular sub-mesh (identified by the material index number). Should particles be emitted from the edge of the circle rather than the centre? (For Circle only.) The angular portion of a full circle that forms the emitter’s shape (for Circle only). Selects the part of the cone to emit from: Base, Volume, Base Shell or Volume Shell (for Cone only). Should particles be emitted from the outer surface rather than the inner volume of the shape? (For Sphere and Hemisphere only). The mesh that provides the emitter’s shape (for Mesh, MeshRenderer and Skinned Mesh Renderer only). Width, height and depth of the box shape (for Box only). The length of the cone (for Cone only, when using one of the ‘volume’ emit-from modes. The radius of the circular aspect of the shape (for Sphere, Hemisphere, Cone, Circle and Edge only). An angle of 0 produces a cylinder while an angle of 90 gives a flat disc. The angle of the cone at its point (for Cone only). For the Mesh shape, there is an extra menu to select whether particles are emitted from the vertices, triangles or edges of the mesh. The options are Sphere, Hemisphere, Cone, Box, Mesh, MeshRenderer, Skinned MeshRenderer, Circle and Edge. This module defines the shape (the volume or surface) from which particles can be emitted, and the direction of the start velocity. ![]()
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